Online games are more than players, revenue or additions. An online game is the great expression of evolution and technology because it develops cultural norms. This is a type of thing that goes beyond boundaries, and it's an interesting thing to study.
The games played are not simple toys. They also promote:
Information - players are forced to download files and take notes, upload their personal opinions or take screen shots of games. After this, the discussions or suggestions expressed are examined by a group of people who decides what can be changed and what can stay the same. Fast sharing and knowledge creation are two common things when it comes to the digital world. Everyone can participate with ideas and opinions in order to solve tough situations.
Curiosity - the need to discover more is essential. This leads to learning. The resources of players are combined in order to make things work and together. The skills of an individual are more accurate with the help of pooled resources.
Development - the skills that are explored and the infinite number of resources can surely help in this case. For instance, in the case of online games like Lineage, players have to become members of a strong clan if they want to protect their castles. The same thing goes if they want to manage resources, create treasuries, design useful techniques, write down various facts, suggestions or theories and design good models.
History - there are games that are based on history and ancient civilizations. These take the players into other times, helping them discover the various stages of the world's development, including the creation of cities, libraries, railroads, temples, etc. Lots of games are based on maps and they try to bring to life real events that actually took place many years ago.
Setting - the players can explore the games and the technologies that have been included into these online games, as well as the gaming features, ways of playing with others, etc. Those supporters of 'civilization' put the basis of a group called 'give peace a chance' that teaches players to resolve their conflicts without violence.
Data interpretation - players are busy doing research related to important tips, tricks or cheats. Their job is to develop 'walkthroughs.'
Curiosity is another factor that can lead players to make innovations in terms of software programs, design, strategies, graphics, etc.
Working as a team, sharing useful ideas and solving problems in a collective.
Competition is another stimulating factor that can encourage people to want to win.
Those who handle deep research better their self-esteem and get motivated. Not to mention that kids who play lots of games become better at spelling, math or comprehension.
Those who do research in terms of learning through playing online games and who study the advantages brought by gaming understand that this is an important tool in the teaching-learning process. Learning in a virtual world through gaming is fun, encourages collaboration, solving problems, and creates the next generation of leaders.
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